-when using "move to" the yellow marker does not always show (unknown cause)
-when capturing succeeded and a player/ped is already inside the col for the next controlpoint it wont recognize him until he leaves and re hits the colshape
	-is that really such a bad thing? kinda like a camp protection. - sloth
	-definitely confuses users, therefore it should be fixed. i don't think camping will be a problem, if it is we can still add a timer but then make it visible to players know why the capping doesnt work.
-capture killmessage has wrong icons (i used modified icon files even though killmessages supports own icons (i didn't know that))
-yellow marker for moveto doesnt go away sometimes
	-can't reproduce, needs confirmation, i set its alpha to 0 when up state for the bound key is triggered, do you manage to make the menu vanish in another way?
	-my mistake, its the white markers that seem to stay sometimes. you could use the event onBotStatusChange
-bots respawn as cj on the 2nd respawn. (1 death is fine, but they die twice in the round, they go cj from that point on)
-changing maps leads to a lot of stuff going to hell, like the move to marker not working, loads of errors, etc.